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Home Game and Graphics Programming for IOS and Android with OpenGL Es 2.0 - Paperback
Game and Graphics Programming for IOS and Android with OpenGL Es 2.0
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Game and Graphics Programming for IOS and Android with OpenGL Es 2.0 - Paperback

Original price $44.99 - Original price $44.99
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$44.99
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Current price $44.99
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Availability: In Stock
SKU 9781119975915
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by Romain Marucchi-Foino (Author)

Develop graphically sophisticated apps and games today!

The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development of a real-world mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.0 has to offer.

  • Provides a project template for iOS and Android platforms
  • Delves into OpenGL features including drawing canvas, geometry, lighting effects, character animation, and more
  • Offers explanation of full-function 2D and 3D graphics on embedded systems
  • Addresses the principal technology for hardware-accelerated graphical rendering

Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 offers important, need-to-know information if you're interested in striking a perfect balance between aesthetics and functionality in apps.

Back Jacket

Learn how to build games with stunning graphics

Striking the ideal balance between aesthetics and functionality to create a state-of-the-art game is no small feat. That's where this book comes in. If you have a decent C/C++ programming background and a basic understanding of computer graphics, you'll find that this invaluable resource includes everything you need to know in order to make quick work of creating a full-fledged game. Successful game engine developer Romain Marucchi-Foino covers all aspects of creating a game, such as loading complex geometries and textures; handling GLSL materials, sounds, cameras, and clippings; physics; pathfinding and AI; post-processing effects; real-time lighting and shadowing; working with skeletal animations; and much more. Before you know it, you'll be able to apply the knowledge you've gained from this book to create your own sophisticated game.

Game and Graphics Programming for iOS and Android with OpenGL ES 2.0:

  • Brings awareness to the powerful potential of OpenGL ES 2.0 in game programming
  • Includes helpful tutorials and real-world mobile apps to give you a deeper understanding of what works in programming
  • Demonstrates how to work with OpenGL features, including geometry, shaders, lighting, special effects, character animation, and more
  • Addresses real-time physics, pathfinding, and optimization
  • Zeroes in on audio and other cool and unique game programming possibilities

Programmer Forums Join our Programmer to Programmer forums to ask and answer programming questions about this book, join discussions on the hottest topics in the industry, and connect with fellow programmers from around the world.

Code Downloads Take advantage of free code samples from this book, as well as code samples from hundreds of other books, all ready to use.

Read More Find articles, ebooks, sample chapters, and tables of contents for hundreds of books, and more reference resources on programming topics that matter to you.

Author Biography

Romain Marucchi-Foino is the original author and founder of the popular mobile game engine SIO2. Formerly a desktop game engine developer, Romain is currently the lead 3D engine programmer for sio2interactive.com, the official developer of the SIO2 Engine, which powers thousands of games and 3D applications throughout the App Store and the Android market.

Wrox guides are crafted to make learning programming languages and technologies easier than you think. Written by programmers for programmers, they provide a structured, tutorial format that guides you through all the techniques involved.

Number of Pages: 320
Dimensions: 0.64 x 9.25 x 7.42 IN
Publication Date: January 30, 2012

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